ULTIMA ONLINE FOREVER's FEATURES

IN DEPTH FEATURES

  • Server Official launched January 18th, 2013.
  • One click download + play "all in one" client.
  • Players are allowed (3) accounts per IP (Updated July 2014 from 2 per).
  • Players are allowed (3) characters per account.
  • Auto account creation.(Just enter user/pass to create).
  • Ride-able mounts are in.
  • Ultima Online Forever is based off the Renaissance-era, but not strictly dedicated to it.
  • Daily, weekly, monthly and server birth rares are in.
  • Some static decorations are stealable.
  • A truely unique & balanced murderer and bounty system.
  • Unique crafting area to support socialization like back in the day.
  • A special anti-macro system is enabled.
  • Cheat and hacker free including speed hacking.
  • Faction system is in.
  • T2A Lands are closed, for now.
  • Krioss/Salos client are forbidden.
  • No Trammel.
  • The following Razor/SteamUO features are DISABLED:
    • Over Head Health Numbers
    • Auto Loot
    • Journal Logging
  • Ultima Online Forever is ran on a HIGH SPEED (1GIG) DEDICATED SERVER.
  • Server is located in Kansas, USA
  • Game runs RunUO 2.2 Engine
  • Able to host thousands of players from all over the globe.
    Currently hosting players from USA, CANADA, JAPAN, SOUTH KOREA, RUSSIA, UKRAINE, BRAZIL, AUSTRALIA, SWITZERLAND, CHINA, CUBA, FINLAND, ITALY, THE PHILIPPINES, TURKEY, THAILAND, & MORE.
    • Bulk order deeds and rewards are in, with extra rewards.
    • Faction items can be blessed, with the exception of runic weapons.
    • Crafting skills are notably harder to raise.
    • All crafting skills are on the skill scroll & power scroll system.
    • Repair Deeds are craftable.
    • Britain Blacksmith "Hammer and Anvil" is a specialized crafting area.
    • Bolas and Bola Balls are not craftable and not in the game.
    • Customizable housing is in.
    • Classic and T2A houses are in.
    • One house per account is allowed.
    • People may friend, or co-own other people to their house.
    • Many house decoration add-ons are obtainable and craftable.
    • Items that are not locked down in houses WILL decay.
    • Players can recall at any time if not in the heat of battle or have created a recent crime.
    • Harm disrupts.
    • No insta-hit.
    • No heal through poison.
    • Explosion potions will "heat seek".
    • You can throw explosion potions with a two handed weapon.
    • Alchemy, inscription, poisoning, and lumber jacking bonuses are in.
    • Special moves such as: Stun punch, Paralyzing blow, Concusion blow, Crushing blow and Disarm are in.
    • No heal/harm/lightning wands.
    • No Bolas.
    • Mindblast damage is based off your character stats (balanced, unbalanced).
    • Anatomy + Evaluating Int. = Defensive Wrestling.
    • No Taming PvP
    • Absolutely no grinding, most skills are relatively easy to gain. This is to get you into the game and into the fun much sooner. Some skills however are extremely difficult, creating much value to those skill sets.
    • Skill capacity is 700.00 points.
    • Stat capacity is 225.00 points.
    • Max skill points in all skills with the exception of crafting skills is 100.00
    • Powerscrolls are available for: Blacksmithing, Tinkering, Inscription, Tailoring, Alchemy, Fletching, Mining, Fishing, Animal Taming, Peacemaking, Provoking and Lumber Jacking ( However Lumber Jacking Damage bonus only is applied up to 100.0 in skill)
    • Powerscrolls are not available for any Player VS Player effective skill-sets. (Magery, meditation, resisting spells, fencing, tactics, and so on.)
    • All skills are perchasable up to 50.00 points through NPC's.
    • Certain creatures have a chance at dropping a (+1) Skill scroll for any random skill. These may be traded, sold, stolen, looted, or used.
    • SKILL GAIN BONUSES.
    • -25% in houses
    • -25% on boats
    • -0% in guarded cities/regions (normal)
    • -50% when used on another player
    • +50% in Dungeons
    • No change in wilderness (normal)
    • Paragon Monsters are in.
    • Fishing has been made more advanced.
    • Champion Spawns are in.
    • Events are common and specifically looked after each and every time.
    • Unique rares spawn on many creatures accross the land! From wearables, house decorations to wearables!